Just a Movie
Today I went to see a movie with my 6yr old son and his friend. It was Journey 2: The Mysterious Island. Fun enough movie. Good SFX and my adventure quota for the weekend was met. Of course it was in 3D, which is still enjoying a decent popularity here in Thailand despite its popular decline in the States already. But one thing was glaringly apparent: the suspension of disbelief was stretched to Guinness World Records levels. I don't even know where to start, mainly because the number of scenes containing implausible, illogical and downright laughably unrealistic events were numerous. It was really as if the writers had not even tried to find somewhat plausible explanations for how to string the movie together.
This is Play-doh Logic: molding the plot to fit external factors (like time and lazy writing).
Hot On The Trail
My story would follow a young boy from Russia, who has to flee his home farm after an invasion of the Dengue shock troops of the Thai Warlords. Following a path through Europe, Canada, South America and Antarctica he picks up friends and clues how to defeat the army and go back home. Mind you, the initial story outline is as fantastic as Journey 2, but I tried to find reason within the material and only use elements from those 20 things (that would flourish due to climate change) that make sense within the story. Ultimately it's the plot that needs to be solid, not the characters or the mythology (characters need to be emotionally accessible and mythology needs to be rich). Ælemental taps into all three elements of a good story and that's why I think it's stronger than Lord of the Rings (heavy on mythology, weak on others), Twilight (good characters, but little else) or even Harry Potter (decent plot, too subtle character development and mythology). It's also the reason it takes me about the same time to finish as it does the majority of new YA writers to get a trilogy published!
Bottom line is: creating a good story involves molding plot, character and mythology like clay and shaping it into something balanced and strong. Building a great story also means understanding your clay, its properties, but also feeling it and becoming one with it at the spinning table. That is my aim and it helps to see visually stunning works of art like Journey 2, but which you know will collapse upon themselves like the colorful Play-doh island it portrays.


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